Shot 1: A long shot is taken which displays the whole scene
with the characters, props and background.
Shot 2: A close up (180 degree line) is used so that we can
see one side of the conversation and the audience feel closer to the character.
Shot 3: A long shot is used again so that we can see the
movement of the characters when the marshmallow is thrown.
Shot 4: Another close up is used so that we see the other
half of the conversation.Shot 5: A long shot is used so we can see the full length of the characters and we can see clearly their body language.
Shot 6: Close up used to see the reaction from the character
and we can see the way the character turns which displays a match on action
shot.
Shot 7: Match on action moves into long shot, makes it able to see the character walk away.
Shot 8: Long shot makes it able for the audience to see the setting and gives them the sense of space.
Shot 9: The camera will rotate from the face to behind the shoulder, allows the audience to see what the character is looking at.
Shot 10, 11, 12: Shot/reverse shot gives the audience the opportunity to see from the characters point of view and then see their reaction.
Shot 7: Match on action moves into long shot, makes it able to see the character walk away.
Shot 8: Long shot makes it able for the audience to see the setting and gives them the sense of space.
Shot 9: The camera will rotate from the face to behind the shoulder, allows the audience to see what the character is looking at.
Shot 10, 11, 12: Shot/reverse shot gives the audience the opportunity to see from the characters point of view and then see their reaction.
Shot 13: Allows audience to see the empty campfire to give
them a sense of fear.
Shot 14: The close up allows audience to see the reaction from the character from being alone.
Shot 15: The tracking shot will allow the audience to feel like they are the character so that they share the experience.
Shot 16: Match on action when the character turns around allows us to see the fear of the character.
Shot 14: The close up allows audience to see the reaction from the character from being alone.
Shot 15: The tracking shot will allow the audience to feel like they are the character so that they share the experience.
Shot 16: Match on action when the character turns around allows us to see the fear of the character.
No comments:
Post a Comment