Friday, 15 January 2016

Storyboard





Shot 1: A long shot is taken which displays the whole scene with the characters, props and background.
Shot 2: A close up (180 degree line) is used so that we can see one side of the conversation and the audience feel closer to the character.

Shot 3: A long shot is used again so that we can see the movement of the characters when the marshmallow is thrown.
Shot 4: Another close up is used so that we see the other half of the conversation.

Shot 5: A long shot is used so we can see the full length of the characters and we can see clearly their body language.



Shot 6: Close up used to see the reaction from the character and we can see the way the character turns which displays a match on action shot.

Shot 7: Match on action moves into long shot, makes it able to see the character walk away.

Shot 8: Long shot makes it able for the audience to see the setting and gives them the sense of space.

Shot 9: The camera will rotate from the face to behind the shoulder, allows the audience to see what the character is looking at.

Shot 10, 11, 12: Shot/reverse shot gives the audience the opportunity to see from the characters point of view and then see their reaction.



Shot 13: Allows audience to see the empty campfire to give them a sense of fear.

Shot 14: The close up allows audience to see the reaction from the character from being alone.

Shot 15: The tracking shot will allow the audience to feel like they are the character so that they share the experience.

Shot 16: Match on action when the character turns around allows us to see the fear of the character.


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